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20130420
20130420
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, you really have to see it live. >> and we use fountain technology. we've got these water screens that we project all of the images on, and between these water screens are full-color fountains that are basically like -- they're tied to the music. so, anytime you're hearing these really huge scores, those fountains fly out of the water and with brilliant colors, lots of light, lots of energy. it's a lot of fun. >> universal pictures... one hundred years is just the beginning. >> do you think there will be a "200 years of movie memories"? >> [ laughs ] i would hope so, yeah. i don't think i'll be around for that, but the great thing about this show is that we work with universal pictures. we have a great relationship with them. so, as new films come out, we'll be able to incorporate things that aren't in the show currently and keep the show relevant and current. >> even if you haven't seen all the movies, "100 years of movie memories" is still a memorable experience. at universal orlando, i'm lauren for "tkn." >> that's our program for this week. thanks for joining us. >> and of c
to the need for more science, technology, engineering, and math education in the country. >> the challenge is issued every year to students and teachers. they're going after recognition and prizes like computer equipment. >> today, you know, you're still working on your game. you have, essentially, until thursday. >> for some students, the competition is an eye-opening experience. >> before this challenge, i didn't really like math or science. i thought they were kind of boring. >> once you get kids involved in creating games, they are learning s.t.e.m., but they're also learning a lot of other 21st-century skills, like leadership and teamwork, and they're getting critical thinking and all these other things that come along with it in that package. >> it's a team effort. students start by brainstorming concepts that would make a good game. >> and part of the process is that they have to come up with a design document first, where they basically map out the whole idea for the game and they have to come up with a story line and all that. >> these kids are learning basic engineering. every st
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